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Table configuration

Game mode
Normal mode
Game speed
Turn-based • Fixed time limit
Time alloted by player
Playing hours
24 hours a day (no playing hours)
Terrain tile layout
Variable setup with random numbers
Use random terrain tiles layout with random numbers
Harbours' layout
Shuffle frame pieces
Frame pieces are shuffled, harbour pieces are not used
Combined Trade/Build Phase
Players can trade and build in any order
Expansion
Cities & Knights
Expansion enabled
Variant: Easy Start
Enabled
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights : Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Nasty Battles (Cities & Knights only)
Variant disabled - Not available yet
Variant: Knight Errant (Cities & Knights only)
Enabled
This rule allows you to use one of your active knights to chase away the robber before rolling the dice on your turn. Your knight becomes deactivated.

1 mn

average waiting time

LB_GAME_RESULT

LB_STATISTICS

Table configuration

Game mode
Normal mode
Game speed
Turn-based • Fixed time limit
+ 0:00 در هر نوبت (حداکثر 0:00 )
Time alloted by player
Playing hours
24 hours a day (no playing hours)
Terrain tile layout
Variable setup with random numbers
Use random terrain tiles layout with random numbers
Harbours' layout
Shuffle frame pieces
Frame pieces are shuffled, harbour pieces are not used
Combined Trade/Build Phase
Players can trade and build in any order
Expansion
Cities & Knights
Expansion enabled
Variant: Easy Start
Enabled
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights : Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Nasty Battles (Cities & Knights only)
Variant disabled - Not available yet
Variant: Knight Errant (Cities & Knights only)
Enabled
This rule allows you to use one of your active knights to chase away the robber before rolling the dice on your turn. Your knight becomes deactivated.

LB_PLAYERS_AROUND_THIS_TABLE_NOW

Game infos

How to play?

LB_PUBLISHED_BY :

publisher

LB_DEVELOPED_BY :

darhf, lordalx

LB_RELEASE :

250204-2027





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