#77761: "Tournament Points Option 1 for Winner and 0 for Everyone Else"
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Detailed description
• Please copy/paste the error message you see on your screen, if any.
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v108
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v108
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• What is your browser?
Google Chrome v108
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• What is your browser?
Google Chrome v108
• Which part of the rules was not respected by the BGA adaptation
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v108
• Which was the game action you wanted to do?
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• What do you try to do to trigger this game action?
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v108
• At which step of the game did the problem occurs (what was the current game instruction)?
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v108
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• What is your browser?
Google Chrome v108
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v108
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When creating a swiss system tournament, the only options for distributing points are:
..., +6, +4, +2, 0
+6, +5, +3, +1, 0, 0, 0 ...
I'd like a new option to be:
1, 0, 0, 0, ...
Only the game's winner gets a point and everyone else gets 0 points.
That would work so much better for many games, especially team games where one team wins and another team loses, like Good Cop Bad Cop or Codenames. Otherwise everyone on the winning team gets 6 points on the losing team gets 5 points.
Getting 5 instead of 6 is fine because it's basically the same as 0 instead of 1, but the real problem is when someone drops from a game or runs out of time and points are awarded based on time left such as 6, 5, 3, 1, 0, etc. It means that if you are in a game where someone runs out of time and you happened to have one of the lower amounts of time left, you could get ~1 point. Getting 1 point because someone else ran out of time when actually losing a game gives you 5 points is not right. You could not recover from it in a tournament.• What is your browser?
Google Chrome v108
Report history
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- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.