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#156158: "More Undo options"
rejected: Developers think that it is not a good idea or that the cost/benefit ratio is too high
1
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
There are so many times in this game where I want to go back. If it doesn’t affect other people’s actions and I don’t get any new information, I should be able to go back. Sometimes it’s just a misclick from playing on mobile and it ruins my score. Why so restrictive? You could make it an option that you can turn off.• What is your browser?
Safari v16
Report history
billpersaud • This suggestion has not been analyzed by delopers yet:
2. Feb 2025 20:22 • Appeared several times throughout the game
MathCT • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
2. Feb 2025 20:46 • I already answered. If there is an Undo it puts the database back and if another player played at the same time as you, it cancels his move too. Sorry but on active multiplayer games (when players can play at the same time) it is very complicated.
sciduck • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
14. Feb 2025 4:30 • Would it not be possible to have players' moves for a given round stored in separate "threads," so to speak, rather than all contributing to the same "thread?" It seems like the only reason another player's move would have to be canceled is if there is only a single thread that everyone's moves are being recorded to.
Lotsa_Llamas • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
18. Feb 2025 23:44 • This is a real bummer since its easy to click the wrong button and the game just charges ahead. I get it, but it would be nice to find an alternative to this issue.
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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