toybattle
On land, on sea, in clouds, and even in space, battles are breaking out between toys. Your troops need your tactical talent to lead them to victory. Your mission? Be the first to reach the enemy headquarters or control more territories than your opponent.
On your turn in Toy Battle, you either draw two toy troops or place a troop on the board and apply its effect. When a place a troop, you can place it on an empty base, a base that you control, a base that the enemy controls with a lower-valued troop than the one you're placing, or the enemy's headquarters; however, in all cases you must place on a location that has a continuous path to your own headquarters through bases that you occupy, that is, that have your troop on top. If you occupy bases that form a continuous path around a region, you claim the medals within this region. (You don't lose these medals if the enemy later occupies one of these bases.)
The game ends as soon as you occupy your opponent's headquarters or win the required number of medals based on the current game board. If a player cannot draw or place a troop, the game ends, and whoever has the most medals wins.
LB_NUMBER_OF_PLAYERS: 2
Game duration: 5 mn
Complexity: 2 / 5
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Play toybattle and 1229 other games online.
No download, directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Overview
The game plays over a series of turns, until the game end is triggered in one of three ways.
- If an HQ is captured by a Troop, the capturing player immediately wins.
- If through region controal a player gains a certain number of medals as defined by the map, that player immediately wins.
- If a player cannot perform any more actions (e.g. they have no tiles to draw and cannot play any tiles), then the game ends. In this case, the player with the most medals wins. In the case of a tie, the player who triggered this end game condition loses.
Each player has 24 troops--8 types with 3 of each. During set up, 4 troops are randomly removed from each player's reserve without the players knowing which tiles are removed. The removed tiles are likely different between the two players, creating a mysterious asymmetry.
Your Turn
You can either:
Draw 2 Troops from your reserve and place them on your rack. Your rack can hold up to 8 Troops maximum
or
Play 1 troop from your rack onto a space on the battlefield. You can place it anywhere that fulfills the following conditions:
- An empty base that is connected to your HQ (this means you must always follow a continuous path from your HQ (starting point) to the troop you are placing, passing only through bases you occupy)
- A base occupied by any of your troops
- A base occupied by an enemy troop with a lower strength than your troop
- Your opponent's HQ. (You cannot place a troop on your own HQ)
Each troop has an effect that triggers after placement.
If the troop was placed on a special base, you first fully complete the troop's effect before trigger the effect of the special base.
If you control a region by occupying all the bases surrounding it, you claim any and all medal(s) currently in that area.
If you would draw a 9th troop, you simply do not draw the troop.
Battlefields
| Name | Effect of Special Bases |
|---|---|
| Castle Field | You may choose 1 of your other troops, no matter where it is, and place it back on your rack. |
| Tropical Pool | Only troops with the indicated values can be placed on these special bases and HQ |
| City of Clouds | You may draw 1 troop from your reserve and place it on your rack. |
| Volcanic Jungle | You may choose 1 enemy troop that is adjacent to this special base. Move it to a base that is adjacent to its starting base, ignoring placement rules. |
| Cursed Cemetery | You may choose 1 of your Troops in the discard and place it on your rack. |
| Caribbean Sea | No special bases, but is asymmetric with 2 blue HQ and 1 red HQ |
| Station Metal-X | Troop effects are not applied on special bases. |
| Battlefield | Select 1 of your opponent's Troops at random. It is "frozen" and cannot be placed until the next turn. |








