quantum
Puzzle your way to victory through clever positioning to dominate the galaxy.
Send out the scouts! Position the Flagship in tactical orbit! And reconfigure that Battlestation into something new! Your fleet of loyal ships, powered by the might of quantum probability itself, carries your empire to the far-flung stars. How will history remember you? As a ravenous destroyer? A clever tactician? A dauntless explorer? Command your armada, construct world-shattering technologies, and rally the remnants of humanity for a final confrontation.
In Quantum, each player is a fleet commander from one of the four factions of humanity, struggling to conquer a sector of space. Every die is a starship, with the value of the die determining the movement of the ship, but also its combat power - with low numbers more powerful. So a [ 6 ] is a quick but fragile Scout and a [ 1 ] is a slow but mighty Battlestation.
Each type of ship also has a special power that can be used once per turn: Destroyers can warp space to swap places with other dice and Flagships can transport other ships. These powers can be used in combination for devastating effects. You're not stuck with your starting ships, however: using Quantum technology, you can spend actions to transform (re-roll) your ships. Randomness plays a role in the game, but only when you want: Quantum is very much a strategy game.
You win by constructing Quantum Cubes - massive planetary energy extractors. Each time you build a new one, you can expand your fleet, earn a new permanent ability, or take a one-time special move. The board itself is made out of modular tiles, and you can play on one of the 30 layouts that come with the game or design your own. The ship powers, player abilities, and board designs combine to create a limitless set of possibilities for how to play and strategies for how to win.
With elegant mechanics, an infinity of scenarios, and easy-to-learn rules that lead to deep gameplay, Quantum is a one-of-a-kind game of space combat, strategy and colonization that will satisfy both hard-core and casual players.
LB_NUMBER_OF_PLAYERS: 2 - 4
Game duration: 53 mn
Complexity: 2 / 5
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Play quantum and 959 other games online.
No download, directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Ship Abilities:
Each type of ship has a unique special ability that can be used once per turn.
- An individual ship die can only use ONE ability per turn, even if it changes number.
- Using a ship ability does not count as an action (although maneuver and transport are used during a move action).
- Ship abilities can only be used on your turn, and only by ships on the map. (Ships in the scrapyard and expansion ships can’t use abilities.)
- You cannot change a ship number in the middle of moving that ship - for example, immediately before rolling for combat.
1 (Battlestation) STRIKE: attack space next to the battlestation
Strike gives you a single free move/attack of 1 space that must include an attack. It is possible to move/attack normally and also use strike for a second attack on the same turn.
2 (Flagship) TRANSPORT: carry ship as you move
Place one of your ships that is in any surrounding space on top of the flagship. Then use the flagship’s move action to move the flagship 1 or 2 spaces. Finally, place the transported ship in any empty surrounding space. A flagship cannot attack if it transports, but a transported ship CAN move and attack normally after it is dropped off.
3 (Destroyer) WARP: swap places with one of your ships on the map
Warp does not count as the destroyer’s move
4 (Frigate) MODIFY: change to a 3 or 5
After you modify, you can’t use the ship’s new ability this turn, since modify was the ship’s ability use for the turn
5 (Interceptor) MANEUVER: travel diagonally
Activating maneuver during your move action lets you go to any surrounding space as you move. This means you can travel diagonally as part or all of your movement. You CAN attack diagonally.
6 (Scout) FREE RECONFIGURE: re-roll the ship
If you roll a 6, roll again until you get a new number.
Void
At the start of your turn, for each of your ship dice on the void map tile, you gain +1 research.
Gaining research from the void does not use up any of your actions or special ability uses for your turn. Ships that earn you +1 research from the void can move and use special abilities normally that turn.