Board Game Arena team Contact us
DrClick
- Place the board in the center of the table. -
Is the - Once upon a time - for boardgames.
Is the - Once upon a time - for boardgames.
joezg
Let me teach you this delightfully silly game
Draasill
If at first you don't succeed, it's because the Dungeon Master hates you.
xate
Will Cook For Boardgames
(literally)
(literally)
LeifGo
Champion of bad dice rolls
p1ngouiin
BGA lead system administrator, DevOps, (board)geek, and biker ✌
lordalx
Here comes a new challenger!
BROT42
BROT42 needs some time to think
thoun
BGAddict
Lymon Flowers
We don't stop playing because we grow old; we grow old because we stop playing. But my artery disagree with that.
Community moderators
matte_segel
«╬♣
MegaRedSSJ3
Board game collector and regular player.
Gilbert of Talagbar
I prefer turn based tables.
Lukasz83
I speak Polish and English.
The Cereal Killer
Power Resides Where Men Believe It Resides.
Gilson Segundo
Conheça a Boar Games:
www.boargames.com.br
www.boargames.com.br
theroguebard
Games are fun. I like games.
decimalpwo
来跟大佬们学习学习
Board_game_hat
Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
Game developers
ufm
Games developed: briscola, roppyakken, seotda, cucumber, cheeztricks, fibonachos, forage, durak, seikatsu, thefoxintheforest, openfacechinesepoker, quato, claim, fruitpicking, lamarcheducrabe, thirtyone, schnapsen, sherlockthirteen, expressions, yatzy, minhwatu, tranquilitytheascent, knockoutwhist, dominoes, enemyanemone, grovesolitaire, sevens, coupell, nylonppong, mighty, hund, pescadonovo, pyrgos, regidice, sakura, ecarte, stonks, canasta, hearts, piereighteen, blackjack, farkle, fortytwo, bacon, sail, nainjaune, hoola, fightthelandlord, toepen, thebrambles, lure, bahamataxi, regicide, hanamikoji, twotenjack, gostop, parklife, gomoku, narabi, artthief, pokerdice, ginrummy, fivethreefive, blot, pinochle, heckinhounds, painttheroses, sergeantmajor, ludo, lunar, fornorthwood, tumbleweed, yokaiseptet, bigtwo, nap, cradletograve, onda, twinpalms, tienlen, mia, euchre, thefoxintheforestduet, diamonds, president, iceandthesky, sasaki, germanwhist, eck, springcleaning, orchard, pente, babydinosaurrescue, spiteandmalice, rummy, dobro, thelast, yaniv, gofish, golf, kingsinthecorner, crisps, powervacuum
A floating octopus adorabilis
Moof
Games developed: perfectwords, girafferaffe, pandemic, wonderfulkingdom, mycity, khiva, dobbleconnect, theyellowhouse, oriflamme, faraway, gangofdice, solstis, thenumber, capybarancapybara, jekyllvshide, mycityrb, rollandbump, mojo, pocketcats, middleages, draculahelsing, ekko, betta, valeofeternity, lostseas, dicycards, twelvechips, umbrella, bloodrage, captainflip, vaalbara, smallworld
Tisaac
Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
Games developed: santorini, arknova, welcometo, altered, numberdrop, marrakech, rauha, concept, planetunknown, simplicity, scythe, papayoo, caverna, thecrew, heat, agricola, coalbaron, alhambra, barrage, yinyang, ancientknowledge, nidavellir, goldncrash, memoir, kingdombuilder, akropolis, bang, federation, thecrewdeepsea
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
Een
-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
Games developed: colorpop, werewolves, djambi, cubirds, secretmoon, saboteur, apocalypseazcc, elfenland, sushigo, tokaido, diams, terramystica, koikoi, ginkgopolis, chess, unclechestnuttablegype, outlaws, jaipur, redsevengame, checkers, tobago, linesofaction, gomoku, siam, targi, emdomicrocosm, puertorico, tablut
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
stefano
Games developed: imtheboss, herooj, littlefactory, guile, thegnomesofzavandor, samarkand, balloonpop, morocco, queenskings, dicethemepark, buyword, rainbow, senshi, breakthecode, cantstopexpress, isleoftrainsallaboard, themotherroad, veronatwist, tinnerstrail, mercadodelisboaste, empireplateau, zooloretto, myfirstcastlepanic, sushigoparty, pyramidpoker, stockpile
Mogri
Games developed: villagers, nothanks, envelopesofcash, arcticscavengers, cosmoctopus, streets, daybreak, gaiaproject, harvest, greatsplit, spots, artdecko, strawberrysunset, spacestationphoenix, astra, beyondthesun, minirogue, itsawonderfulworld, capereurope, blueskies, maracaibo, jumpdrive
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!
Victoria_La
Games developed: origin, emdomicrocosm, madeira, ultimaterailroads, battleship, kingdomino, hive, century, lewisclark, eminentdomain, isaac, tapestry, russianrailroads, signorie, kabaleo, patchwork, nippon, khronos, dungeonpetz, dragonline, terraformingmars
I enjoy playing boardgames and also develop them for BGA in my spare time
n_e_s_s_u_n_o
Games developed: inverteddice, paniclab, micromidgard, zefiria, xxung, geekoutmasters, nachopile, microdojo, zuuli, grumblestone, pugsinmugs, belladonebluff, vault, hens, rollingpins, resolve, blockarena, vaultdenofthieves, shiftingstones, danceofmuses, diceathlon
tchobello
I just don't think I've got any bad points.
Games developed: dungeontwister, duckcover, boomerangaustralia, worldwidetennis, machiavelli, leroydesribauds, tichu, sensei, northwestpassage, linx, roomtwentyfive, heroesofhellas, takenoko, orionduel, khronos, boomerangeurope, cairn, origin, egocentricworld, warchest
I don't love myself to death.I just don't think I've got any bad points.
Kayvon
If you're a publisher looking for a slick implementation, send me a message.
Games developed: arcticscavengers, cosmoctopus, streets, daybreak, gaiaproject, harvest, greatsplit, spots, artdecko, strawberrysunset, spacestationphoenix, astra, monsterfactory, minirogue, itsawonderfulworld, capereurope, maracaibo, jumpdrive, villagers, envelopesofcash
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.
darhf
Games developed: splendor, slide, catan, nextstationtokyo, resarcana, megajackpot, sevenwondersarchitects, colorflush, nextstationparis, livingforest, photosynthesis, looot, stella, mechadream, terraformingmars, lostexplorers, nanatoridori, nextstation, qawale
Mistergos
Games developed: decrypto, trekkingtheworld, clashofdecks, volto, roomtwentyfive, trektwelve, ticketgagnant, rallymangt, mythicbattlesragnarok, superfantasybrawl, architectsofthewestkingdom, hadrianswall, thecrew, anachrony, digupadventure, chakra, ageofcivilization
LeSteffen
Games developed: battlespiritssaga, codexnaturalis, evergreen, wordtraveler, carcassonnehuntersandgatherers, splito, timelinetwist, kami, farmclub, divideetimpera, inori, locomomo, sagani, norsemen, citadels, tinyturbocars
MarkSteere
My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
Games developed: hadron, modten, icebreaker, fractal, coins, zola, redstone, diablo, silo, cephalopod, herd, dodo, oust, impasse, gopher, rive
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
Galeelox
Games developed: mapsofmisterra, openseason, scriptoria, gosux, eternitium, almadi, amalfi, odicey, smallislands, sahwari, ratjack, yokai, rainforest, flowers
vincentt
Games developed: scythe, diceforge, thecrewdeepsea, altered, thebuilders, numberdrop, arknova, agricola, caverna, nidavellir, barrage, thebuildersantiquity, memoir
Let's roll :)
apollo1001
Games developed: carcassonne, mammalath, tapestry, sapiens, happycity, buttons, potionexplosion, ninemensmorris, veletas, keyflower, explorationwarzone, trio
jordijansen
Developer of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
Games developed: canvas, fromage, quibbles, explodingkittens, crypt, foreverhome, orleans, skyteam, festival, dogpark, cartographers
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
firgon
developpeur BGA si l'occasion se présente. Contactez-moi.
Games developed: colorado, goldncrash, oasis, treos, rauha, boreal, dicehospitaler, planetunknown, hydroracers, forestshuffle, flowersmandalagame
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.
Sourisdudesert
Games developed: stoneage, donuts, raceforthegalaxy, abalone, lostcities, hacktrick, alhambra, dungeontwister, carcassonne, intheyearofthedragon
Let's be serious: it's a game.
A-dam
Games developed: kingsguild, wastelandia, blooms, mattock, pennypress, meadow, hypnosia, marram, yatzy, circleoflife
Mizutismask
Games developed: expeditions, insidejob, dobble, harmonies, getthemacguffin, festivibes, justdesserts, nimalia, seasons, newyorkzoo
hersh
Games developed: marcopolo, piepmatz, lagranja, obsession, dragoncastle, tinyfarms, forsale, chocolatefactory, marcopolotwo
pikiou
Games developed: tournay, carrara, quoridor, quantum, timemasters, sobek, metromaniab, gearnpiston, lox
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
GTSchemer
Games developed: riftvalleyreserve, challengers, rollintotown, ghostathome, gogoa, ekonos, setup, strands, lielow
DrKarotte
Games developed: skat, ruhr, solo, bigtimesoccer, icecoldicehockey, sapiens, stirfryeighteen, gorami
Stets auf der Suche nach frischem Löwenzahn...
Archduke
Games developed: botanicus, polis, feastforodin, skull, abyss, restinpeace, karvi, crimezoom
Rashly grab a demo for tabletop play (9)
XCID
Games developed: luckynumbers, faifo, boomerangusa, boomerangeurope, schroedingerscats, boomerangaustralia, imhotep
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
bennygui
Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
Games developed: theisleofcats, draftandwriterecords, goldwest, romirami, goldblivion, earth, barenpark
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth, GOLDblivion, Romi Rami and Draft & Write Records.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
VinceS
Games developed: spades, thatslife, connectsix, escapefromthehiddencastle, vultureculture, murusgallicus, piratenkapern
Volker78
Games developed: rage, elgrande, haiclue, thurnandtaxis, turnthetide, pingimus, elfenland
Lunalol
Games developed: quartermastergeneraleastfront, unconditionalsurrender, quirkyquarks, ageofchampagne, thegreatamericanfoxhunt, spaceempires, talon
MGoulet
Games developed: cannonades, wizardsgrimoire, wizard, thirteenclues, chemicaloverload, dungeonroll, goblinhood
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire
tilalilalou
Games developed: kingdomino, throughtheagesnewstory, notalone, throughtheages, tzolkin, splits
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
stst
Games developed: pylos, nautilus, evolution, one, classicgo, kalah
pasko92
Games developed: ontour, rolltothetopjourneys, boop, mountaingoats, rivervalleyglassworks, theshipwreckarcana
Developer of boop., Roll to the Top: Journeys, On Tour, Mountain Goats and other BGA adaptations. Send me a message if you're looking to adapt your game!
Morgalad
INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
Games developed: takaraisland, incangold, santorini, taluva, dragonkeeper, veggiegarden
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
XiaoYi
Games developed: spiritsoftheforest, fifteendays, allin, legendraiders, tanghulu, similo
千里之行,始于足下。
MathCT
Games developed: mythicbattlesragnarok, undergrove, biomos, letscatchthelion, highseason, spellbook
RicardoRix
Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Pax Pamir.
Games developed: commanderchess, detectivepoker, finity, palace, saintpoker, auntiemildred
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Pax Pamir.
KuWizard
I am a Russian living in the UK. Would love to play some boardgames IRL!
Games developed: bang, martiandice, threethousandscoundrels, justone, simplicity
Hi! I am a developer of Martian Dice, Just One and 51st State, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!
quietmint
Games developed: santorini, taluva, coupcitystate, nowboarding, hardback
More word games, please!
marcgenesis
Games developed: ohhell, logger, djambi, gaia, celestia
PaulCBirch
Games developed: gonutsfordonuts, dragonwood, caboodle, supermegaluckybox, chimerastation
Sir Heo
Games developed: hadara, tikal, glassroad, mandala, thattimeyoukilledme
paramesis
Games developed: stupormundi, wingspan, newfrontiers, carnegie, offtherails
AmadanNaBriona
I implement games for BGA as a hobby.
Games developed: trickoftherails, intheyearofthedragon, perikles, ladyandthetiger, forex
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.
BanBan
Games developed: maatatahay, trailblazers, unrest, gnomehollow, finca
AxeCrazy
Games developed: amazonas, bauer, cookieaddict, qango, metz
Boardgamer for ages and enjoying playing and developing new games on BGA
BoltKey
My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
Games developed: squadro, bug, arnak, draftosaurus
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
BaronFraser
Games developed: doglover, bunnykingdom, crusadersthywillbedone, automobiles
BoucleMed
Games developed: nanatoridori, slide, nextstationparis, oneohone
ElNSTElN
Games developed: darwinsjourney, dvonn, tuned, iwari
We don't stop playing because we grow old; we grow old because we stop playing.
Ginso
Games developed: praga, novaluna, bang, tichu
vurtan
Games developed: knister, roadtothreehoundred, framework, applejack
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
Fearinn
Games developed: zookeepers, mate, personanongrata, batalladecoronas
Ludovic
Games developed: bubbleepop, bombay, guildes
Un joueur :) .
Fletcheese
---
Journey before destination
Games developed: gizmos, fivetribes, fika
When we hit our lowest point, we are open to the greatest change---
Journey before destination
Woodruff
Bon c'est pas grave on va s’ démerder…
Games developed: toc, frenchtarot, innovation
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…
tsaunat
Games developed: lama, caravan, butterfly
Alaskan board game enthusiast.
cpasbanal
Co-dev of Burgle Bros.
Games developed: burglebros, luxor, barbu
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.
wolmot
Games developed: starfluxx, fluxx, klaverjassen
pdw3
Games developed: bonsai, forks, tapas
Sometimes I write games for BGA in my spare time.
Rincevent123
Games developed: terranova, ageofinnovation, terramystica
ManaT
Games developed: trike, meridians, lifeline
adrienle38
Games developed: moonriver, botanik, turingmachine
bartoleo
Games developed: glassroad, viticulture, clansofcaledonia
Jonathan2004
Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 3 games are LIVE
Games developed: coalbaron, flipfreighters, riverofgold
Software Developer,Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 3 games are LIVE
nicotacotac
Co-dev. of Federation
And maybe more to come... ;)
Games developed: pook, bigmonster, federation
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)
Miwarre
Games developed: flume, konane, dotsandboxes
Thalack
Games developed: agestofrobinhood, paxrenaissance, paxpamir
MathieuV
Games developed: aves, turncoats, throneandthegrail
xiongmao1298
Games developed: quattuorreges, thewolves, sevenknightsbewitched
Jimblefredberry
Games developed: troggu, phat, solowhist
fafa-fr
Games developed: castlesofburgundy, jumpgate
Inaofr
Games developed: saintpetersburg, stoneage
PC23
Games developed: targi, yatzy
ArchdukeDev
Games developed: feastforodin, crimezoom
docthib
Games developed: greatwesterntrail, diceforge
Quinarbre
Games developed: tashkalar, coltexpress
someguy590
Games developed: troyesdice, rolledwest
PiratJack
Games developed: scopa, trellis
ber00000
Games developed: toeshambo, kabaleo
Andy_K
Games developed: akeruption, aknile
leocaseiro
Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
Games developed: tictacmatch, thecrew
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
JustinFernal
Games developed: welcometonewlasvegas, cubirds
BLOIZO
Games developed: oxono, hokito
phobyjuan
Games developed: sixtyone, catcafe
Sarix87
Games developed: framework, applejack
przemek88
Games developed: k2, mlem
JohnMothra
Games developed: tucano, dontgointhere
Emanuele Ornella
Games developed: soluna, teatime
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
Marcuda
Games developed: fleet, saintpetersburg
vaanatomic
Games developed: alveole, hive
suzannap
Games developed: sheepboombah, quinque
myriam9456
Games developed: steamrollers, hoarders
Doctor Neo Cortex
Games developed: exitstrategy, ultimatetictactoe
https://youtu.be/-P08rTazu1U
Badguizmo
Games developed: sensei, riftforce
SwHawk
Games developed: cosmosempires, sensei
Blccdy
Games developed: neom, tinyepicdefenders
DargorX
Games developed: castlesofcaleira, grandbazaar
Aelux
Games developed: draftcider, splashdown
BrickRoadDX
Games developed: lifeline, dragonbridge
PirateKitten
Games developed: chicagoexpress, parisconnection
shadowphiar
Games developed: steamworks, pontedeldiavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
QWERTY_Already_Taken
Games developed: kingofthepitch, penaltychallenge
Tabaskov
Games developed: bamboozle, cubosaurs
InfernalCoder
Games developed: splashdown, draftcider
w3r3wolv3s
Games developed: evl, nxs
Idsky
Games developed: factum, quantum
konnok3
I like to play games very much, but I'm not a good player.
Games developed: eightyeight, cucco
Japanese boardgame player.I like to play games very much, but I'm not a good player.
galehar
There's still a lot to do.
Games developed: raceforthegalaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.
JumpMaybe
Games developed: sevenwondersduel
arleq1
Games developed: hanabi
bidulpik
Games developed: backgammon
bmcfluff
Games developed: lostcities
T_Law
- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
Games developed: connectfour
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
Harkle
Games developed: bandido
ophelopède
Games developed: bandido
Gumbzy
Games developed: spacebase
BrianHanechak
Games developed: koikoi
kermitfrog
Games developed: innovation
Micah Stairs
Games developed: innovation
Innovation developer
lordmcfuzz
highest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
I was 1st for sometime in all time elo for Liverpool rummy
highest wingspan score 110, bonus points 29
ranks not tied to elo/date, just when I notice
Games developed: innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
I was 1st for sometime in all time elo for Liverpool rummy
highest wingspan score 110, bonus points 29
ranks not tied to elo/date, just when I notice
Nanaki404
Games developed: belote
Acerbic
Games developed: agricola
MikeIsHere
Games developed: cribbage
Ixxar
Games developed: hive
__wiz__
Games developed: abandonallartichokes
I co-implemented 'Abandon All Artichokes' on BGA.
rojoMojo
Games developed: abandonallartichokes
Guillaume0385
Games developed: papayoo
Alex_erson
Games developed: fluxx
bhauman3
Games developed: tranquility
ch huang
Games developed: noirkvi
Tanguy_D
Games developed: marrakech
CuriousTerran
Games developed: viamagica
emanueles
Games developed: machiavelli
baritonehands
Games developed: burglebros
RavingWanderer
Games developed: handandfoot
Valawala
Games developed: dudo
JoeProgram
Games developed: copenhagen
Dosychev
Games developed: redsevengame
MrTerriFy
Games developed: redsevengame
DrNob
Games developed: flamingpyramids
Author and Programmer of Flaming Pyramids
tutchek
Games developed: thurnandtaxis
ZPolansky
Games developed: battleoflits
Histibidi
Games developed: ninetynineaddition
fa81
Games developed: pi
MutantPigeon24
Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
Games developed: chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
jephly
Games developed: lettertycoon
Developer of Letter Tycoon
alkinor
Games developed: dicehospital
vinayakr
Games developed: tichu
dashwood314
Games developed: tichu
I am a web developer and love playing Tichu.
Tof63
Games developed: laserreflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509
blackgambas
Games developed: koryo
absurde12
Games developed: koryo
neslinesli93
Games developed: briscola
ChsLed
Games developed: cardiceo
yannsnow
Games developed: cacao
ExtraPaul
Games developed: cacao
Développeur informatique, a découvert les jeux de société depuis peu.
Kennyyy
Games developed: hex
Trompetenhut
Games developed: teotihuacan
jeffdi
Games developed: forbiddenisland
chriskang
Games developed: chinesecheckers
domee
Games developed: senet
Sandram
Games developed: neutreeko
Sydnique
Games developed: onitama
cora89
Games developed: cinco
quaresma95
Games developed: president
BlackBeholder
Games developed: bobail
Tbaggi
Games developed: donuts
CraWleR
Games developed: quantum
radu124
Games developed: keyflower
lyconide
Games developed: quantik
trimall
Games developed: dingosdreams
giron1950
Games developed: yokohama
dhau
Games developed: battleforhill
Software Developer and lover of all types of games from Sydney, Australia
Lilzer7
Games developed: whisttwentytwo
wucnuc
Games developed: xiangqi
Crazyboog
Games developed: texasholdem
c12h22o11_
Games developed: distilled
yuke 0x0
Games developed: illustori
thinkb4coding
Games developed: crazyfarmers
Jinnh
Games developed: eightmastersrevenge
ericmcsween
Games developed: fairytrails
xnedkx
Games developed: fourcolorcards
https://xnedkx.github.io/games.htm
robinzig
Games developed: deus
agrypelago
Games developed: dicedtomatoes
antromusx
Games developed: catinthebox
gkz
Games developed: mapmaker
mavit
Games developed: mijnlieff
thenmal
Games developed: tigriseuphrates
Kasmilus
Games developed: cloudcity
WetDogIsHappy
Games developed: railwaysoftheworld
AaronPacker
Games developed: noneshallpass
KendraPacker
Games developed: noneshallpass
GoDodyGo
Games developed: liverpoolrummy
Spukyta
Games developed: dinosaurteaparty
I've developed the BGA adaptation for Dinosaur Tea Party
J0j0b0
Games developed: darwinsjourney
fistachos
Games developed: mlem
VanHlebar
Games developed: elgrande
HQ063
Games developed: geekoutmasters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
Seytonia
Games developed: praga
2_7182818
Games developed: metro
Xom
Games developed: ohseven
Oh-Seven developer
ggohierroy
Games developed: cityofthebigshoulders
locerol
Games developed: ginkgopolis
Josten
Games developed: caravan
ShaPhi7
Games developed: linkage
The board can't be flipped when it's online
Ottoreg
Games developed: bossquest
Tirix
Games developed: northwestpassage
Coolroo
Games developed: thewolves
ginn5j
Games developed: twentyfourseven
xevizero
Games developed: newton
Elliot K
Games developed: uptown
Enguerrand_P
Games developed: yoxii
jonsmiley
Games developed: nangaparbat
Rudolf
Games developed: darkagent
Hellllllloooooooo!
st41116
Games developed: soulaween
YEEDA
Games developed: soulaween
vincenzobara
Games developed: kulami
Shun91
Games developed: hiddenleaders
Matthias23
Games developed: bandada
Loenix34
Games developed: dinnerinparis
tet2brick
Games developed: tiwanaku
Hebraz
Games developed: mascarade
Gyasi
Games developed: gangsta
Kwiss44
Games developed: gangsta
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
adela82
Games developed: thejellymonsterlab
Oberstille
I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!
Games developed: theshipwreckarcana
I love deck-building, deduction, and cooperative games (though I also enjoy lots of other things!).I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!
forbiddenlimb
Games developed: goodcopbadcop
Brainchild
Games developed: fistfulofgold
Insatiable euro-gamer and occasional BGA developer
daikinee
Games developed: assyria
Babamots
Games developed: homeworlds
Not much to look at but occasionally good for a laugh.
TheBoot
Games developed: homesteaders
Alex_tgiu
Games developed: baolakiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
tarini
Games developed: florenzacardgame
http://www.giocareinscatola.it
QuasarDuke
Games developed: ninetynine
Polymorphism
Games developed: thewaytojuliet
Dragonrouge
Games developed: onceuponaforest
fenadoruk
Games developed: odin
Designer of P for Pizza and Don't Flock Up. Developer of Odin on BGA.
eoincos
Games developed: dicesummoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
Feunisher
Games developed: consonar
yupika
Games developed: kmakici
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
developgame
Games developed: crazyeights
Shadeviper
Games developed: pond
TheRift289
Games developed: pond
luco22
Games developed: yokaiseptet
Nico_75
Games developed: lasvegan
Nico_KYF
Games developed: lasvegan
Ramanel
Games developed: giftoftulips
v_k_k
Games developed: herrlof
LaszloK
I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
Games developed: hungariantarokk
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
SteveD123
Games developed: robotsateourpizza
derby-digital
Games developed: rallymandirt
Bids
Games developed: bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
Grunt_the_Clever
Games developed: zener
ChazM
Games developed: jumpgate
thebosz
Games developed: emdomicrocosm
Malbroug
Games developed: dronesvsseagulls
BenjL
Games developed: naishi
junibegood
Games developed: canosa
Silae
Games developed: epizodiak
douze12
Games developed: ledernierpeuple
Jiiru
Games developed: arctic
grid
Games developed: thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.
philou511
Games developed: thrive
Pikrass
Games developed: shogi
Crystalline Cat
Games developed: vegetables
TomFCG
Games developed: krakenup
Lauwqui
Games developed: pook
MMUnimi
Games developed: mastersofrenaissance
vincentcroquette
Games developed: golfie
Sean Ross
Games developed: vidrasso
salty-horse
Games developed: vidrasso
cosmosch
Games developed: sparts
Brederic
Games developed: rememberwhen
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
diwwib
Games developed: splashdown
Yupa
Games developed: shogun
disu
Games developed: trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
hymnal
Games developed: mutantcrops
Nevin
Games developed: kiriaitheduel
Master of CS (ASU). Game Software Engineer. AGS Money Charge Ying Da, Boo Bucks (Unity+HLSL). ETBIM Construction Safety (VR+Interactions). BGA: Kiri-ai
Orh
Games developed: dinogenics
TagGerr
Games developed: dinogenics
gilthe
Games developed: riichimahjong
cheval_raye
Games developed: coinage
Razvogor
Games developed: biyi
Sylle1
Games developed: okanagan
TyrenDe
Games developed: tortugasixteensixtyseven
Uthopia
Games developed: fourgardens
RyTracer
Games developed: reflectionsinthelookingglass
arustleund
Games developed: caribbeanallfours
DonSchwarz
Games developed: lineae
Nierin
Games developed: theninedomains
Ianizer
Games developed: pedro
Shazzypaz
Maintained Space Base on BGA for 1 1/2 years. My volunteer contribution.
Games developed: kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintained Space Base on BGA for 1 1/2 years. My volunteer contribution.
Nisterius
Games developed: grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
oboulland
Games developed: divercite
dudi2
Games developed: mue
giantroach
Games developed: tholos
Benjamin Roucayrol
Games developed: babet
Pingpetrus
Games developed: babet
bbmiKii
Games developed: megalomania
Bananani
Games developed: blaze
Yu-wolf-or-Oru
Games developed: triatri
_Maestro_
Games developed: circleoflifesavannah
NFranklin
Games developed: starshipmerchants
Gabriel Sagarzazu
Games developed: kqj
blasmena
Games developed: alakablast
Whales Entertainment
Games developed: safariwitness
brunnyer
Games developed: grund
mandrel
Developed Calypso (currently in beta)
Games developed: calypso
Cards, but also sometimes not cards.Developed Calypso (currently in beta)
Deiussum
Games developed: minnesotawhist
Morphus
Games developed: ynarosfallin
Matthias X
Games developed: raubbau
leocheung0725
Games developed: aniversus
Don Kiwi
Games developed: quintus
Translators (in your language)
(Translators with more than 100 validated strings)
mpr333
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nima_m
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aliiii77
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xerxes75
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babak_96
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kharebozorg
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notBane
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temerario
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SeaOfAsh
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Morgoth1991
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danialabdl
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boardgamerboy
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Prophetnb
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Saeedf1994
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sarash77
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L_Enfant_Sauvage
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Eli_Y
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MHP9
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Payam
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sepehrate
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MRD_TG
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drmopa
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78mahdi78davari78
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Lord Show Mercy
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hate dice
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Dr Matrix
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Estyx
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mabbasi90
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Erfthegreat
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Mojigames
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Fardin
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Mr8Triangle
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casterion the mage
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lebromas
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Aliemami
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H R A
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mdasheikh
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mortimor
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