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Take turns flipping and moving tiles.

Strategically place the cats in your clan

and catch prey to win the game.

Watch out for the dogs, though!

35 cat tiles

(1 set for each of the

6 different clans)

+ 1 bonus clan!

10 prey tiles

(6 mouse tiles,

2 pigeon tiles,

and 2 flytiles)

5 dog tiles

6 clan cards

+ 1 bonus clan

card!

2 player

aid cards

For your first game, we recommend that you play as the Royal Claws and

Gourmet clans and don’t activate your clan effects. This gives both players

evenly-matched powers and lets you get to know the mechanics of the game

together before exploring the special features of the various clans.

PREY (mice, pigeons, and

flies): Swap the prey tile

you flipped over with any

of the tiles immediately

around it.

CAT: Swap the cat tile

you flipped over with a tile

1 or 2 spaces away in the

same row or column.

DOG: Swap the dog tile

you flipped over with any

other tile in the same

row or column.

The game ends when the last face-down

tile has been flipped over and moved.

Resolve the following steps in order:

1 The dogs attack: Flip face down

any cat tiles immediately around a dog

tile that are targeted by the arrows on the

dog tile.

2 Capture prey: For each prey tile,

both clans calculate their attack power. To

do this, add up the attack points on all of

your face-up cat tiles that are orthogonally

adjacent (see ‘Glossary’) to the prey tile.

The clan with the highest attack power wins

the prey tile. In case of a tie, neither clan

wins the prey tile.

On your turn:

1 Take a face-down tile of your choice

and flip it face up.

2 Swap this tile with another tile,

which can be either face up or face down.

Important! When you swap the tile you

flipped over with a face-down tile, you do

not flip over the face-down tile.

A pocket-size game by

Alexandre Aguilar & Romaric Galonnier.

Illustrated by Jonathan Aucomte.

YOUR FIRST GAME!

3

2

+

1

Each player chooses their own cat clan.

See the ‘Game Modes’ section on the

other side of the rulebook for guidance.

Each clan is made up of 5 cat tiles and a

clan card in the same color.

SETUP

Return the unused cat tiles

to the box. Shuffle the 10 cat

tiles from your chosen clans

together with all the prey

and dog tiles.

Randomly lay these 25 tiles out

face down in a 5-by-5 grid.

4 Flip over the tile in the

center. The player who

most recently saw a cat

goes first.

1

2

The Gourmet clan has 5 attack points to the

Royal Claws’ 2, so they catch this mouse!

Note: once you have flipped over a

dogtile, you don’t get to rotate it before placing it, and

it stays facing the same way until the end of the game.

HOW TO PLAY

END OF THE GAME

COMPONENTS

3 Scoring: Each clan adds up the

victory points on the prey tiles they have

won. If one clan has won both pigeon

tiles, the victory points on these tiles are

multiplied together. They are therefore

worth 10 victory points instead of 7! The

fly tiles work the same way: if one clan

has both, they are worth 12 victory points

instead of 7!

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THE CAT

GAME MODES

CLANS

A CLAN

EFFECT

Important! If a clan card contradicts the

rulebook, the clan card takes precedence.

Each clan has two special features:

Either permanent

Players can apply these

effects on their turn.

OR end-of-the-game

These effects are applied

at the end of the game.

A cat tile, identified by the

icon, with a special

ability that applies

only to that tile.

ORTHOGONALLY ADJACENT:

Immediately next to one

another, to the left, right,

above, or below.

CLAN CHIEF:

A cat tile with a icon and a special

ability.

ATTACK POINTS:

Each cat tile has an attack points value

1 . This value decides who catches the

prey tiles.

VICTORY POINTS:

Prey tiles won at the end of the game (as

well as some clan features) allow players

to earn victory points 6 . The player

with the most victory points at the end of

the game is declared the winner.

Before starting a game, both players should

agree which game mode they would like to

use for this game.

Freedom for the clans:

Each player selects the clan of their choice.

Players decide together who gets to pick

first.

Limited selection:

Each player draws 3 clan cards at random

and selects 1.

Experts on the block:

The starting player draws 3 clan cards,

chooses 1, then gives the remaining 2 to

the other player to choose from. In this

mode, we recommend playing 2 games

in a row, alternating who gets to choose

their clan first. The player with the most

points in total at the end of the 2 games

wins. (In case of a tie, see the ‘End of the

Game’ section.)

THANKS!

The designers and publisher would like to thank everyone who took part in our

many playtests. Alexandre would particularly like to thank Marie, Raphaël, Alix,

Anja, and Benoît for their support throughout the development process.

Layout: Florent Wilmart - Meeple Potion

English Translation: Lucy Galbraith and Naomi Long for The Geeky Pen

1 THE DOGS ATTACK:

• The Gourmets 2 and 4 are eliminated, as

are the Royal Claws 4 and 5.

2 EACH PREY TILE IS ALLOCATED:

• The Gourmets catch mouse 3 and the

two pigeons.

• The Royal Claws catch mice 4, 5 (bottom

right), and 6.

• The other prey tiles aren’t caught by

either of the two clans.

3 The Gourmet clan has 3 + (5 x 2) =

13 points. The Royal Claws clan has

4 + 5 + 6 = 15 points, and wins the game.

Now let’s see what would have happened

if the players had activated their clans’

special features...

The player playing as the Royal Claws

decides to rotate the dog in the center by

90° clockwise, saving

their clan chief 5. The

Gourmets’ clan chief

can now catch prey

diagonally adjacent

to himself. With these

rules in play:

1 THE DOGS ATTACK:

• The Gourmets 1, 2, and 4 are eliminated,

as is the Royal Claws 4.

2 EACH PREY TILE IS ALLOCATED:

• The Gourmets catch mouse 3, the two

pigeons, and mouse 4 (middle row).

• The Royal Claws catch fly 4, mouse 5

(bottom right), and mouse 6.

3 The Gourmet clan therefore has

3 + (5 x 2) + 4 + a 4-point clan effect

bonus (1 point per prey tile) = 21 points.

The Royal Claws clan has 4 + 5 + 6 =

15 points, and loses the game.

Important! Certain clan

effects and clan chiefs’

special abilities can

be activated at the end

of the game. Refer to the

clan cards to see when

your clan’s effects and

abilities come into play. If

both clans have an effect

or a special ability that is

activated at the end of the

game, the clan whose chief has the most

attack points applies their ability first.

The player with the most victory points

wins the game. In case of a tie, the player

with the most prey tiles wins. If there is

still a tie, both players share the victory.

(Unless one of you is playing as the

Defenders of Justice, because they’re

too cute to lose!! Just kidding, though

they are adorable...)

A CLAN

CHIEF

END OF THE GAME

EXAMPLE

Published by

LUMBERJACKS STUDIO

S.A.V. : lumberjacks-studio.com

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GLOSSARY