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Take turns flipping and moving tiles.
Strategically place the cats in your clan
and catch prey to win the game.
Watch out for the dogs, though!
35 cat tiles
(1 set for each of the
6 different clans)
+ 1 bonus clan!
10 prey tiles
(6 mouse tiles,
2 pigeon tiles,
and 2 flytiles)
5 dog tiles
6 clan cards
+ 1 bonus clan
card!
2 player
aid cards
For your first game, we recommend that you play as the Royal Claws and
Gourmet clans and don’t activate your clan effects. This gives both players
evenly-matched powers and lets you get to know the mechanics of the game
together before exploring the special features of the various clans.
PREY (mice, pigeons, and
flies): Swap the prey tile
you flipped over with any
of the tiles immediately
around it.
CAT: Swap the cat tile
you flipped over with a tile
1 or 2 spaces away in the
same row or column.
DOG: Swap the dog tile
you flipped over with any
other tile in the same
row or column.
The game ends when the last face-down
tile has been flipped over and moved.
Resolve the following steps in order:
1 The dogs attack: Flip face down
any cat tiles immediately around a dog
tile that are targeted by the arrows on the
dog tile.
2 Capture prey: For each prey tile,
both clans calculate their attack power. To
do this, add up the attack points on all of
your face-up cat tiles that are orthogonally
adjacent (see ‘Glossary’) to the prey tile.
The clan with the highest attack power wins
the prey tile. In case of a tie, neither clan
wins the prey tile.
On your turn:
1 Take a face-down tile of your choice
and flip it face up.
2 Swap this tile with another tile,
which can be either face up or face down.
Important! When you swap the tile you
flipped over with a face-down tile, you do
not flip over the face-down tile.
A pocket-size game by
Alexandre Aguilar & Romaric Galonnier.
Illustrated by Jonathan Aucomte.
YOUR FIRST GAME!
3
2
+
1
Each player chooses their own cat clan.
See the ‘Game Modes’ section on the
other side of the rulebook for guidance.
Each clan is made up of 5 cat tiles and a
clan card in the same color.
SETUP
Return the unused cat tiles
to the box. Shuffle the 10 cat
tiles from your chosen clans
together with all the prey
and dog tiles.
Randomly lay these 25 tiles out
face down in a 5-by-5 grid.
4 Flip over the tile in the
center. The player who
most recently saw a cat
goes first.
1
2
The Gourmet clan has 5 attack points to the
Royal Claws’ 2, so they catch this mouse!
Note: once you have flipped over a
dogtile, you don’t get to rotate it before placing it, and
it stays facing the same way until the end of the game.
HOW TO PLAY
END OF THE GAME
COMPONENTS
3 Scoring: Each clan adds up the
victory points on the prey tiles they have
won. If one clan has won both pigeon
tiles, the victory points on these tiles are
multiplied together. They are therefore
worth 10 victory points instead of 7! The
fly tiles work the same way: if one clan
has both, they are worth 12 victory points
instead of 7!
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THE CAT
GAME MODES
CLANS
A CLAN
EFFECT
Important! If a clan card contradicts the
rulebook, the clan card takes precedence.
Each clan has two special features:
Either permanent
Players can apply these
effects on their turn.
OR end-of-the-game
These effects are applied
at the end of the game.
A cat tile, identified by the
icon, with a special
ability that applies
only to that tile.
ORTHOGONALLY ADJACENT:
Immediately next to one
another, to the left, right,
above, or below.
CLAN CHIEF:
A cat tile with a icon and a special
ability.
ATTACK POINTS:
Each cat tile has an attack points value
1 . This value decides who catches the
prey tiles.
VICTORY POINTS:
Prey tiles won at the end of the game (as
well as some clan features) allow players
to earn victory points 6 . The player
with the most victory points at the end of
the game is declared the winner.
Before starting a game, both players should
agree which game mode they would like to
use for this game.
Freedom for the clans:
Each player selects the clan of their choice.
Players decide together who gets to pick
first.
Limited selection:
Each player draws 3 clan cards at random
and selects 1.
Experts on the block:
The starting player draws 3 clan cards,
chooses 1, then gives the remaining 2 to
the other player to choose from. In this
mode, we recommend playing 2 games
in a row, alternating who gets to choose
their clan first. The player with the most
points in total at the end of the 2 games
wins. (In case of a tie, see the ‘End of the
Game’ section.)
THANKS!
The designers and publisher would like to thank everyone who took part in our
many playtests. Alexandre would particularly like to thank Marie, Raphaël, Alix,
Anja, and Benoît for their support throughout the development process.
Layout: Florent Wilmart - Meeple Potion
English Translation: Lucy Galbraith and Naomi Long for The Geeky Pen
1 THE DOGS ATTACK:
• The Gourmets 2 and 4 are eliminated, as
are the Royal Claws 4 and 5.
2 EACH PREY TILE IS ALLOCATED:
• The Gourmets catch mouse 3 and the
two pigeons.
• The Royal Claws catch mice 4, 5 (bottom
right), and 6.
• The other prey tiles aren’t caught by
either of the two clans.
3 The Gourmet clan has 3 + (5 x 2) =
13 points. The Royal Claws clan has
4 + 5 + 6 = 15 points, and wins the game.
Now let’s see what would have happened
if the players had activated their clans’
special features...
The player playing as the Royal Claws
decides to rotate the dog in the center by
90° clockwise, saving
their clan chief 5. The
Gourmets’ clan chief
can now catch prey
diagonally adjacent
to himself. With these
rules in play:
1 THE DOGS ATTACK:
• The Gourmets 1, 2, and 4 are eliminated,
as is the Royal Claws 4.
2 EACH PREY TILE IS ALLOCATED:
• The Gourmets catch mouse 3, the two
pigeons, and mouse 4 (middle row).
• The Royal Claws catch fly 4, mouse 5
(bottom right), and mouse 6.
3 The Gourmet clan therefore has
3 + (5 x 2) + 4 + a 4-point clan effect
bonus (1 point per prey tile) = 21 points.
The Royal Claws clan has 4 + 5 + 6 =
15 points, and loses the game.
Important! Certain clan
effects and clan chiefs’
special abilities can
be activated at the end
of the game. Refer to the
clan cards to see when
your clan’s effects and
abilities come into play. If
both clans have an effect
or a special ability that is
activated at the end of the
game, the clan whose chief has the most
attack points applies their ability first.
The player with the most victory points
wins the game. In case of a tie, the player
with the most prey tiles wins. If there is
still a tie, both players share the victory.
(Unless one of you is playing as the
Defenders of Justice, because they’re
too cute to lose!! Just kidding, though
they are adorable...)
A CLAN
CHIEF
END OF THE GAME
EXAMPLE
Published by
LUMBERJACKS STUDIO
S.A.V. : lumberjacks-studio.com
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