#75386: "The scenario should be randomly selected (and don't show the number during the game) "
What is this report about?
What happened ? Please select from below
What happened ? Please select from below
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If yes, please VOTE for this report. Reports with the most votes are taken care of in PRIORITY!
| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
Thank you for implementing this game - it's great, and I really enjoy it.
In my opinion, in anything other than training, the scenario should be randomly selected. [The scenario number should not be shown during the game - it could be included in the summary.]
Otherwise it is possible a player knows the layout corresponding to that scenario (via a screenshot from a previous game or by owning the game), which fundamentally alters the game. -
• Please explains what you wanted to do, what you do and what happened
• What is your browser?
n/a
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Thank you for implementing this game - it's great, and I really enjoy it.
In my opinion, in anything other than training, the scenario should be randomly selected. [The scenario number should not be shown during the game - it could be included in the summary.]
Otherwise it is possible a player knows the layout corresponding to that scenario (via a screenshot from a previous game or by owning the game), which fundamentally alters the game. • What is your browser?
n/a
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Thank you for implementing this game - it's great, and I really enjoy it.
In my opinion, in anything other than training, the scenario should be randomly selected. [The scenario number should not be shown during the game - it could be included in the summary.]
Otherwise it is possible a player knows the layout corresponding to that scenario (via a screenshot from a previous game or by owning the game), which fundamentally alters the game. • What is your browser?
n/a
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Thank you for implementing this game - it's great, and I really enjoy it.
In my opinion, in anything other than training, the scenario should be randomly selected. [The scenario number should not be shown during the game - it could be included in the summary.]
Otherwise it is possible a player knows the layout corresponding to that scenario (via a screenshot from a previous game or by owning the game), which fundamentally alters the game. • What is your browser?
n/a
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• Which part of the rules was not respected by the BGA adaptation
Thank you for implementing this game - it's great, and I really enjoy it.
In my opinion, in anything other than training, the scenario should be randomly selected. [The scenario number should not be shown during the game - it could be included in the summary.]
Otherwise it is possible a player knows the layout corresponding to that scenario (via a screenshot from a previous game or by owning the game), which fundamentally alters the game. -
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
n/a
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• Which was the game action you wanted to do?
Thank you for implementing this game - it's great, and I really enjoy it.
In my opinion, in anything other than training, the scenario should be randomly selected. [The scenario number should not be shown during the game - it could be included in the summary.]
Otherwise it is possible a player knows the layout corresponding to that scenario (via a screenshot from a previous game or by owning the game), which fundamentally alters the game. -
• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
n/a
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• At which step of the game did the problem occurs (what was the current game instruction)?
Thank you for implementing this game - it's great, and I really enjoy it.
In my opinion, in anything other than training, the scenario should be randomly selected. [The scenario number should not be shown during the game - it could be included in the summary.]
Otherwise it is possible a player knows the layout corresponding to that scenario (via a screenshot from a previous game or by owning the game), which fundamentally alters the game. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
n/a
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Thank you for implementing this game - it's great, and I really enjoy it.
In my opinion, in anything other than training, the scenario should be randomly selected. [The scenario number should not be shown during the game - it could be included in the summary.]
Otherwise it is possible a player knows the layout corresponding to that scenario (via a screenshot from a previous game or by owning the game), which fundamentally alters the game. • What is your browser?
n/a
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Thank you for implementing this game - it's great, and I really enjoy it.
In my opinion, in anything other than training, the scenario should be randomly selected. [The scenario number should not be shown during the game - it could be included in the summary.]
Otherwise it is possible a player knows the layout corresponding to that scenario (via a screenshot from a previous game or by owning the game), which fundamentally alters the game. • What is your browser?
n/a
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Thank you for implementing this game - it's great, and I really enjoy it.
In my opinion, in anything other than training, the scenario should be randomly selected. [The scenario number should not be shown during the game - it could be included in the summary.]
Otherwise it is possible a player knows the layout corresponding to that scenario (via a screenshot from a previous game or by owning the game), which fundamentally alters the game. • What is your browser?
n/a
Report history
If this or something similar could be implemented the competitive longevity of the implementation could be assured.
Thank you for your report, you can now choose to get a random scenario at start :)
The scenario generator option was discussed with the client and it was not retained
Best regards,
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
