#57918: "Interaction with Beet cards"
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What happened ? Please select from below
What happened ? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
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• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v96
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
• What is your browser?
Google Chrome v96
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
• What is your browser?
Google Chrome v96
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
• What is your browser?
Google Chrome v96
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• Which part of the rules was not respected by the BGA adaptation
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
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• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v96
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• Which was the game action you wanted to do?
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
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• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v96
-
• At which step of the game did the problem occurs (what was the current game instruction)?
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v96
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
• What is your browser?
Google Chrome v96
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
• What is your browser?
Google Chrome v96
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
While I understand that random is random and it really doesn't matter, I think it's more fun to feel like you had an input to the randomness in board games. For Beet cards, after the active player picks an opponent, the game immediately chooses a card from each hand at random. While this is good for turn-based games in general for speed purposes, it'd be nice to have the option to have players choose so we can feel the excitement of getting it "right" or "wrong". In real-time games, the option would be super nice and I'd probably use that option every time with my friends.
• What is your browser?
Google Chrome v96
Report history
I love board games, and BGA is awesome! Thanks for programming these for us all!
Sorry, but we're not going to implement it.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
