#46193: "Split the rule about "a collapse will never cause a fire" from the "Fire dice" rule"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v92
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • What is your browser?
Google Chrome v92
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • What is your browser?
Google Chrome v92
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • What is your browser?
Google Chrome v92
-
• Which part of the rules was not respected by the BGA adaptation
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v92
-
• Which was the game action you wanted to do?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• What do you try to do to trigger this game action?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v92
-
• At which step of the game did the problem occurs (what was the current game instruction)?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v92
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • What is your browser?
Google Chrome v92
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • What is your browser?
Google Chrome v92
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • What is your browser?
Google Chrome v92
Report history
I have implemented it as a third fire option, currently called "Limited Fire - BETA".
Please try it and let me know what you think.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
