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#37495: "Castle building phase, UI says "You may build the castle with" but I do not have those resources"
What is this report about?
What happened ? Please select from below
Rules: a rule of the game has not been respected
Detailed description
• Which part of the rules was not respected by the BGA adaptation
Using resources to build a section of the castle.• Is the rules violation visible on game replay? If yes, at which move number?
245 or 246• What is your browser?
Google Chrome v89
Report history
WildWally • Bug has not been reproduced by delopers yet:
29. Mar 2021 3:57 • I have seen this one before as well (so twice in total now).
I did not try selecting the option to see what would actually happen, as I did not want to corrupt the current game, so I just selected "stop here".
After having just build a section in the castle, I then had 0 food, 0 wood, 1 stone, 0 cloth and 1 gold. The UI was showing me *You may build the castle with" "1 food, 1 stone and 1 gold".
Screencap: imgur.com/BZTysbx
I did not try selecting the option to see what would actually happen, as I did not want to corrupt the current game, so I just selected "stop here".
After having just build a section in the castle, I then had 0 food, 0 wood, 1 stone, 0 cloth and 1 gold. The UI was showing me *You may build the castle with" "1 food, 1 stone and 1 gold".
Screencap: imgur.com/BZTysbx
kaladorn • Bug has not been reproduced by delopers yet:
29. Mar 2021 4:08 • Game 155672160
Had enough to build 1 lot at the castle
Did so and got offered to build another (no pink in sight on my resource list)
Tried - generates error - then presents the same choice (which won't work) again.
I'm in WildWally's game and it did the same for me on my turn.
Had enough to build 1 lot at the castle
Did so and got offered to build another (no pink in sight on my resource list)
Tried - generates error - then presents the same choice (which won't work) again.
I'm in WildWally's game and it did the same for me on my turn.
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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