#22238: "Picking a Forest tile should serve as confirmation for worker tile"
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What happened ? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. -
• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Mozilla v5
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • What is your browser?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • What is your browser?
Mozilla v5
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • What is your browser?
Mozilla v5
-
• Which part of the rules was not respected by the BGA adaptation
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. -
• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Mozilla v5
-
• Which was the game action you wanted to do?
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. -
• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Mozilla v5
-
• At which step of the game did the problem occurs (what was the current game instruction)?
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Mozilla v5
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • What is your browser?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • What is your browser?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • What is your browser?
Mozilla v5
Report history
But this one will be hard to change because it changes strongly the progammation : "to have the ability to click on forest as a confirmation of worker tile rotation".
But it's a good idea : I must analyse this deeply.
Maybe for hard gamers, yes.
But for casual users, one more click is maybe more comprehensive.
Have you examples of games where an action works like a confirm for the previous action ?
In the real game, you directly put the worker tile (with the correct rotation), and then you pick the forest you want before deciding where to put it.
From the programmation point of view, it changes the valid actions that can be performed during the worker tile state. It also changes the transitions of your automata/finite state machine.
I will keep an eye on other games to spot such "shortcuts" (but actually it's confirm, when you didn't make an error, that is a longer path !)
... The right side of the board is not fixed : player scores are scrollable. If I put the jungle display on this side, the risk is to be hidden on small screen (15' and notepads).
In addition, #22376 suggests to show remaing tiles in all player zone : this decreases the avalaible space on the right side.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
