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#156431: "Ideas for El Paso stats"
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Ok, first the basics:
- Deliveries made
- Number of turns played
- Steps moved (sum of the number of steps made each round)
- A rundown of the victory points :
-- Points from cows
-- From buildings
-- From commercial outposts (deliveries)
-- From Bonus tiles
-- From objectives
-- From money at end of game
-- For doing the end game triggering delivery
- Rundown of workers owned at game's end
-- Number of builders
-- cowboys
-- Engineers
-- Jokers
Maybe also:
- Number of permanent certificates
- Number of duplicates allowed (from bonus tiles)
- Total number of objectives
- Total number of bonus tiles
- # of cows in deck
- total number of workers (a bit redundant but it makes the balance workers - cows more explicit)
- # Total number of workers spent on buildings (sum of worker costs of buildings owned at the end)
-- Possibly a rundown of buildings owned (at the end or at some point during the game) or maybe, better yet, how many times they were used for what they are (not for a single auxiliary action). Any of this requires 12 entries though... Obviously, buildings not available during the game (face a or b) are should not be counted and do not impact the average across games.
-- If we go for number of times each building got used, then we might as well do it for neutral buildings too.
-- Number of workers used as engineers during the game (or possibly split between engineers and jokers...)
-- Number of workers used as builders during the game
-- Number of workers used as cowboys during the game
-- Number of Engineers discarded
-- Number of Cowboys discarded
-- Number of Builders discarded
-- Number of Joker workers discarded
-- Number of exchange tokens obtained (or owned throughout the game, which just adds the starting ones)
-- Number of cows removed from game
-- Total money made by discarding cows at buildings
- Hand Size (at game's end)
- Max movement allowed (at game's end without spending cowboys)
-- Possibly some rundown of the improvements of the personal board ? (Like "Cleared circle for cow removal ? etc...)
The list is certainly too long but I love stats...• What is your browser?
Google Chrome v131
Report history
4. Feb 2025 17:23 •
firgon • Developers would like more information about this suggestion:
4. Feb 2025 18:17 • Lol thank you that's something often underrated by publisher, so i forgot to do it. I will submit this list to publisher.
Phoxtrot • Developers would like more information about this suggestion:
8. Feb 2025 23:42 • If you need to "sell" the idea to the publisher, my main argument is that statistics helps us understand what we did right or wrong which helps us understand what the game can be with a few more plays.
rRTTNn • Developers would like more information about this suggestion:
18. Feb 2025 4:54 • “The list is certainly too long but I love stats...”
me too.
Looking forward to seeing stats implementations!
me too.
Looking forward to seeing stats implementations!
rRTTNn • Developers would like more information about this suggestion:
20. Feb 2025 9:43 • boardgamearena.com/table?table=632925073
1)
# of turns should be (despite of chose objective card):
RTTN 15, Nephaste 15
but in the statistics it shows:
RTTN 14, Nephaste 14
2) usage of Building A is equals to the number of deliverys.
# of uses of building A
RTTN 6, Nephaste 5
but in the statistics it shows:
RTTN 6, Nephaste 6
@firgon
1)
# of turns should be (despite of chose objective card):
RTTN 15, Nephaste 15
but in the statistics it shows:
RTTN 14, Nephaste 14
2) usage of Building A is equals to the number of deliverys.
# of uses of building A
RTTN 6, Nephaste 5
but in the statistics it shows:
RTTN 6, Nephaste 6
@firgon
rRTTNn • Developers would like more information about this suggestion:
20. Feb 2025 9:43 • boardgamearena.com/table?table=632925073
1)
# of turns should be (despite of chose objective card):
RTTN 15, Nephaste 15
but in the statistics it shows:
!!!!!!
RTTN 13, Nephaste 14
!!!!!!
2) usage of Building A is equals to the number of deliverys.
# of uses of building A
RTTN 6, Nephaste 5
but in the statistics it shows:
RTTN 6, Nephaste 6
@firgon
1)
# of turns should be (despite of chose objective card):
RTTN 15, Nephaste 15
but in the statistics it shows:
!!!!!!
RTTN 13, Nephaste 14
!!!!!!
2) usage of Building A is equals to the number of deliverys.
# of uses of building A
RTTN 6, Nephaste 5
but in the statistics it shows:
RTTN 6, Nephaste 6
@firgon
firgon • Developers would like more information about this suggestion:
20. Feb 2025 10:46 • usage of building A is not equals to the number of delivery. sometimes you go to elpaso and can't deliver (use a disc)
Phoxtrot • Developers would like more information about this suggestion:
20. Feb 2025 14:17 • Hum, isn't that still a delivery ?
Perhaps rephrase delivery in the stats to "Disks placed" then ?
Perhaps rephrase delivery in the stats to "Disks placed" then ?
Phoxtrot • Developers would like more information about this suggestion:
25. Feb 2025 0:05 • Currently, a '-' is displayed instead of a 0 if none of the players have used a particular building.
I think it would make more sense to use a '-' only for building that were not available during the game (wrong a/b side).
I think it would make more sense to use a '-' only for building that were not available during the game (wrong a/b side).
Phoxtrot • Developers would like more information about this suggestion:
13. Mar 2025 21:29 • Other stats that could be nice:
- how many times we uses train 1,2,3,4.
Not sure if its worth it to split between 1,2,3,4 and 1*,2*,3*,4*
- how many times we uses train 1,2,3,4.
Not sure if its worth it to split between 1,2,3,4 and 1*,2*,3*,4*
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.