#14241: "ARENA mode players should be anonymous in team games, until the end of the game."
What happened ? Please select from below
What happened ? Please select from below
Please check if there is already a report on the same subject
If yes, please VOTE for this report. Reports with the most votes are taken care of in PRIORITY!
# | Status | Votes | Game | Type | Title | Last update |
---|
Detailed description
• Please copy/paste the error message you see on your screen, if any.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Irrelevant
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Irrelevant
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• What is your browser?
Irrelevant
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• What is your browser?
Irrelevant
• Which part of the rules was not respected by the BGA adaptation
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Irrelevant
• Which was the game action you wanted to do?
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• What do you try to do to trigger this game action?
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Irrelevant
• At which step of the game did the problem occurs (what was the current game instruction)?
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Irrelevant
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• What is your browser?
Irrelevant
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Irrelevant
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
This suggestion is relevant only for team games (such as 5v5, 2v2v2v2, 1v1v1v1v1 and so on).
In a competitive environment, being temporarily anonymous while playing has various advantages:
- Harder for players to cheat and boost a certain player.
- Makes victory the player's only goal: otherwise some players may just focus on whoever is the highest rank, or on whoever beat them earlier, or on whoever gets a certain color, and so on.
- Makes ELO much more meaningful: because external factors that should be irrelevant are removed (a player's name, a player's country of birth, a player's ELO, a player's age etc), the ELO will become a much better objective representation of the actual skill level of a player.
- Makes players accept losses easier: because they know the only reason someone targeted them is that the other player thought it was the best move, and not because of external factors such as country, name etc etc.
Before the start of the match player identities can be shown, as long as they are not paired with the color they will be in-game.
After the game is over, every player identity should be revealed as well as ELO changes, just like it happens now.• What is your browser?
Irrelevant
Report history
Now, it is also not normally a problem to make a move on a "Turn Based" game and to go back to the start page, but in this instance, the person whom I was playing was online, and we began to play the game in real time. The next problem that occurred is that there is no prompt that an automatic "Real Time" game, whether "Arena Mode" or not, has started when you are currently playing another "Turn Based" game. If it is a "Simple Mode" game, then the game just won't start. However, if it is an "Arena Mode" game, it starts automatically, you are removed from the game, and receive penalties for abandoning the game.
I am including a screenshot of the notice that I received of my loss in Battle Sheep as soon as I finished my game of Nine Men's Morris.
imgur.com/a/rlUF4xm
There was no way for me to know that the game began, until I had already lost.
One of the primary goals of "Arena Mode" play is to foster an environment where people play games more freely. I assume that is the reason that players are not allowed to leave "Arena Mode" games. To prevent players from being able to screen their opponents.
There is, however, an alternative. If the names of players were not displayed until the game actually begins, then players would not be able to screen their opponents. This would allow the standard "Real-Time" game features to be implemented in "Arena Mode."
Currently for "Real-Time" games, if a player does not start the game, there is no penalty, because the game does not start. The same could be done in "Arena Mode." If a player does not choose to start their game within a short time period, they could be replaced with the next available player. If there are no other available players, then the table could just wait for the player to return.
Now, the other players also should not be penalized, if this turns out to be an extended period of time, so all players should be prompted to start the game again, if it takes more than a minute for the game to begin.
That is how I feel the problem should be resolved, but in the mean time, if you allow a player to go to a "Turn Based" game from the "Play Now" page with pending "Real Time" games, you would either prompt to cancel the games, or open the "Turn Based" game in a new tab.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.