#110003: "Randomize seat order when playing a rematch "
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
We just started a (7 player) rematch and as far as I can tell we are seated in exactly the same places. This can have a pretty big impact in a game like this with such high neighbor interaction; I recommend that you implement truly random seat order, for reasons of fair competition, but also because it's fun to switch things up and play off of different people's styles.
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• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v120
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
We just started a (7 player) rematch and as far as I can tell we are seated in exactly the same places. This can have a pretty big impact in a game like this with such high neighbor interaction; I recommend that you implement truly random seat order, for reasons of fair competition, but also because it's fun to switch things up and play off of different people's styles.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v120
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
We just started a (7 player) rematch and as far as I can tell we are seated in exactly the same places. This can have a pretty big impact in a game like this with such high neighbor interaction; I recommend that you implement truly random seat order, for reasons of fair competition, but also because it's fun to switch things up and play off of different people's styles.
• What is your browser?
Google Chrome v120
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
We just started a (7 player) rematch and as far as I can tell we are seated in exactly the same places. This can have a pretty big impact in a game like this with such high neighbor interaction; I recommend that you implement truly random seat order, for reasons of fair competition, but also because it's fun to switch things up and play off of different people's styles.
• What is your browser?
Google Chrome v120
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• Which part of the rules was not respected by the BGA adaptation
We just started a (7 player) rematch and as far as I can tell we are seated in exactly the same places. This can have a pretty big impact in a game like this with such high neighbor interaction; I recommend that you implement truly random seat order, for reasons of fair competition, but also because it's fun to switch things up and play off of different people's styles.
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• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v120
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• Which was the game action you wanted to do?
We just started a (7 player) rematch and as far as I can tell we are seated in exactly the same places. This can have a pretty big impact in a game like this with such high neighbor interaction; I recommend that you implement truly random seat order, for reasons of fair competition, but also because it's fun to switch things up and play off of different people's styles.
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• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v120
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• At which step of the game did the problem occurs (what was the current game instruction)?
We just started a (7 player) rematch and as far as I can tell we are seated in exactly the same places. This can have a pretty big impact in a game like this with such high neighbor interaction; I recommend that you implement truly random seat order, for reasons of fair competition, but also because it's fun to switch things up and play off of different people's styles.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v120
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• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
We just started a (7 player) rematch and as far as I can tell we are seated in exactly the same places. This can have a pretty big impact in a game like this with such high neighbor interaction; I recommend that you implement truly random seat order, for reasons of fair competition, but also because it's fun to switch things up and play off of different people's styles.
• What is your browser?
Google Chrome v120
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
We just started a (7 player) rematch and as far as I can tell we are seated in exactly the same places. This can have a pretty big impact in a game like this with such high neighbor interaction; I recommend that you implement truly random seat order, for reasons of fair competition, but also because it's fun to switch things up and play off of different people's styles.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• What is your browser?
Google Chrome v120
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
We just started a (7 player) rematch and as far as I can tell we are seated in exactly the same places. This can have a pretty big impact in a game like this with such high neighbor interaction; I recommend that you implement truly random seat order, for reasons of fair competition, but also because it's fun to switch things up and play off of different people's styles.
• What is your browser?
Google Chrome v120
Report history
As game developers, we can control aspects of the game's specific implementation. We're not BGA employees, so we have no access to configure servers, elo ranking, turn timeouts, connectivity, etc.
Closing as not a game bug, but feel free to file a bug on the site level if this is a recurring problem for you.
That may be, but bear with me as I think I've found something worth trying. Specifically it looks like you have a variable available to you as devs:
> I believe the site already does what you're requesting when you do a rematch...maybe this should be marked as implemented?
No, we did make this game with the rematch button, and it did claim in the log that "Rematch with the exact same players detected: player order has been swapped." But, this is not true, they put us in the same seats. [This forum post](forum.boardgamearena.com/viewtopic.php?p=157139#p157139) says that what that message really means (contrary to its plain English) is that the player positions are identical but the first player has rotated by one. For a simultaneous-action game such as this, that means nothing changes at all. :(
Another message in that thread suggests that you can disable this rotation behavior: en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Disable_player_rotation_in_case_of_rematch
> // When doing a rematch, the player order is swapped using a "rotation" so the starting player is not the same
> // If you want to disable this, set this to true (even if the comment in your game file say the opposite).
> 'disable_player_order_swap_on_rematch' => false,
What would you like changed within the game's implementation given that we have no way of knowing whether this is a rematch?
I may have that wrong, but at the very least swapping order is useless for this game, if not actively counterproductive.
Here are some other threads I dug up about this:
forum.boardgamearena.com/viewtopic.php?p=45229#p45229 shows when it was originally implemented, mainly to appease players of 2p games, but affecting everyone
forum.boardgamearena.com/viewtopic.php?p=46949#p46949 shows the same site-wide dev defending the deterministic ordering, on the grounds that lots of people asked for it (linking back to the first thread).
But again, in the case of The Great Split, there is no upside to this turn order rotation, so IMO `disable-player-order-swap = True` will be a big improvement for your players.
Your second link even supports what I'm saying: This is controlled by BGA, not by individual game implementations.
What would you like changed *within this game's implementation* given that we have no way of knowing whether this is a rematch?
One step towards this goal is to turn off this (IMO ill-conceived) seat rotation feature. I suspect that would randomize all seatings, which is what I prefer, but even if it only shuffled us around some of the time, that would be an improvement.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
