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- The die in this game is NOT normal D6: it has 6 sides, yes, but with numbers marked from 0, 1, 2, 3, 4, 5.
- You don't need to always take risk! If all other players has failed, you just need a simple, legal roll to claim all dice.
- If a player before you got the maximum result for the challenge, the optimistic way is to "surrender" with just 1 die (just roll it once and "Pass" is enough). Because your winning condition, if you would try, is actually harder: you need more dice but with that same result, which is bad for tuning the total (or much worse if the challenge is an Explosive).
- Always pay attention to the wanderers (the neutral dice pool created due to all players failed the turn before), to decide if it's worth to play with risk/high risk.
- Condition cards with "X+" actually mean: "X AND X+". Be careful with these text meaning when tuning your total.
- After all, this is a dice game. Dr. Reiner Knizia had "seperated" it into many little, fun challenges, so players wouldn't bear the bad feeling of losing a big, long-term game after so much calculating, just because of bad luck! So focus on the journey instead of the final result, take it easy, and always have fun!